Hopefully in the future we'll have more options for older hardware. my settings on 3080 card with HDR Monitor 32'. Unfortunately there's little you can do right now to address supernovas specifically, except lower your settings in Home > Settings > Video (and you may already have these settings on Low). turn off v-sink make 'fps.' make driver control frames rates. After Alpha 19 we hope to return to some performance tuning in order to get everything running as smoothly as possible for a wide range of hardware. The rewrite will let us quickly add support for native code using SSE as well as native code running C++AMP on CPU or GPU, plus still OpenCL. You are not the only user who has reported frame rate drops during supernovas, though, and it is something we are considering. This demonstration shows the performance on an Intel i7 CPU running the rewritten C engine on Mono. Your hardware is a bit older and is likely struggling with some of the higher-end rendering, which for example may be slowing down the supernova effects. We recommend at least 1GB Video Memory, a 2.6 GHZ quad-core processor, and 4GB RAM. It does not guarantee that you will have a solid 60fps during every situation and simulation. Something to keep in mind is that the minimum system requirements are what is needed to simply run Universe Sandbox ². Your graphics card supports Shader Model 4.0, so you shouldn't have any issues there. I don't have Shader Model 3.0Īny info on why framerate drops during and after supernovae, and how to fix it, would be greatly appreciated So I got all the system requirements, but I am not sure about the graphics. Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0 My average fps of the performance test is 36 fps, which isn't much but good enough for me, because I don't usually run those heavy simulations. The more I move towards the supernova the more it drops, until I am in the plasma cloud where the framerate is 10 fps.Įven after the plasma cloud of the supernova is gone, and I try to go to the remnant of the star, the framerate still stays at 10 fps. You forgot turn off impact marks, if you arent planning on having alot of collisions, it wont matter, but if you are, it could help. I also turn off dust because it slows things WAY down. Personally I always use RK4, the simulation is more accurate that way.
![universe sandbox 2 simulation slowing down universe sandbox 2 simulation slowing down](https://img.youtube.com/vi/uTro90oUsZY/maxresdefault.jpg)
![universe sandbox 2 simulation slowing down universe sandbox 2 simulation slowing down](https://imag.malavida.com/mvimgbig/download-fs/universe-sandbox-2-20671-8.jpg)
The framerate drops down to 10 fps when running a supernova. Re: Universe Sandbox 2 Poorly uses CPUs and GPU. This doesn't really bother me, because I don't need to zoom in that close to a star. The times it drops down so much are when I zoom in really close to a star, it drops to around 20 fps. My framerate is usually at 60 fps, which is the max, but sometimes it drops down tremendously. Also, I have noticed when making super Earth sized planets, climate mode does not work at all for planet which are supersized and have massive atmospheres. First of all I really like this simulator and I am very satisfied with all the things that are possible. However fast or slow any simulations run, climate mode must be made suitable for various time steps of simulation speeds to avoid glitches.